
The Amiga was very much a platform of genre experimentation, an incubator for ideas that would shape modern game design. The collection also shows the range of the machine – and of that fecund era of gaming – where you could get formative first-person shooters such as Alien Breed 3D sitting in the charts beside chess games and pinball sims.

The 25 titles include stone cold legends such as the aforementioned The Chaos Engine, the futuristic sports sim Speedball 2, the innovative driving game Stunt Car Racer and the definitive multi-platform superstar, Worms: The Director’s Cut. Nevertheless, playing these classic games on your TV is a joyful nostalgic experience. The latter is fine, but the joypad feels very plasticky and is not hugely responsive, which can make instinctive shooters such as Project-X and The Chaos Engine very frustrating. The system also supports later iterations of the Amiga system, namely the Enhanced Chip Set and the Advanced Graphics Architecture of the Amiga 1200.Ĭontrol is via a USB joypad, which resembles the model that came with the Amiga CD32 console, and a pleasingly authentic (and chunky) two-button USB mouse. However, the emulation is excellent and every one of the built-in games plays perfectly well, with no weird glitches or controller issues. However you set things up, what you’re getting is Amiga code running via an emulator rather than on the original hardware or an FPGA like the Analogue Mega Sg. Users can opt to run games in 50hz or 60hz depending on their display they can also scale the image to fit, and there’s a decent CRT mode, which simulates the scan lines you’d see on an old cathode ray TV or monitor. Now, following the success of retro consoles such as the SNES Mini and Mega Drive Mini the Amiga is back in the form of the A500 Mini, a teeny replica of the original Amiga 500 with 25 built-in games.Īs with other machines in this growing category, the A500 is designed to be plugged into a modern LCD TV via an HDMI cable.

Supported by an array of small, talented studios, and inspiring a vast community of demo coders, it was the home computer for a generation of players and creators. Originally launched as the Amiga 1000 in 1985, its 16-bit 68000 CPU and array of graphics acceleration coprocessors promised a new era of visually and sonically advanced gaming – a prospect realised by the 1987 launch of the more affordable Amiga 500. B ack when the console industry was still young, and the PC was an expensive business machine for grownups, the Commodore Amiga was one of the most vibrant and diverse gaming platforms available.
